Saturday, March 31, 2012

Developing a New Character


I've got this idea for a character... but... it's weird... I have a ton of ideas for how he acts and hold himself, how he gestures when he talks, etc... I have no idea what he looks like. I've got some basic back story, some basic life goals, an idea of what he sounds like... again... no clue what he looks like. I think this is how one is normally supposed to develop a character... but it's the first time I've actually gone about it with any sort of commitment or intention. I'm thinking I might actually find a character designer to finish up the look... because I know from past experience that I can spend forever redrawing a character in different ways and never be happy enough to just stop and go with it. I've a project in mind for this guy... I'd like to get to the point where I can actually start animating it sooner rather than later. Eh, well, finish up the current project first, then see where I go with this I suppose.

Self Reference Sketches Sans Mirror or Camera


Also describable as the "balancing the tablet game".

Using Reference: Am I doing it right?

Park gestures



Ultimate frisbee players and people walking by.

I grew a flower.... and then I killed it!



I'm looking at the possibility of having to come to grips with the idea that I might be a special effects animator... On the current production I am animating flowers growing and dying. This was a fun little close up shot that my friend Paige inbetweened and coloured for me and loaded up as a gif to her tumblr.

I've also been growing (and killing) trees and bushes and shrubs and grass and whatnot.

This is a 6 week time frame to get out what is turning out to be a 3min-ish film, and there's just the 3 of us working on it. It's amazing how much faster things go when there's a director and a team.